Advertisement

OCCT 4.3.2, GPU:3D and Windows 8 issue

A serious problem has been found with GPU:3D and Windows 8, as it will crash upon startup. The root cause of this problem narrows down to the OS, as Microsoft seems to have completely broken the compatibility of DirectX10 with Windows 8.

I am planning two things regarding this issue : first, try to get a DirectX10 version running quickly, and then move on to DirectX11, as sticking with DirectX10 has no added value now that i have to use an updated SDK, and force dxwebsetup.exe to be run.

I'm currently working heavily on it, and hope to have a new beta out soon.

Meanwhile, you can use the DirectX9 test, which works under Windows 8.

OCCT PT 4.3.2 Available !

Changelog : OCCT 4.3.2


MAIN
  • Windows 8 Support (Reminder)
  • Several bugfixes to the main UI (Translation issues mostly)
  • Added warning about OCCT not being free in a commercial environment

GPU:3D
  • Added a Memtest mode (will plow through GPU memory). Limited to 2GB for now (will be improved later)
  • Added Graphic card detection and selection for testing
  • Added supported resolution detection (you can still specify your own resolution)
  • Fixed a crash when the frame limiter was set to 0
  • Fixed a memory leak in GPU:3D

MONITORING

  • Engine updated
  • Real-time frequency monitoring for CPU, GPU,...
  • Improved GPU support
  • Merged the CPU Frequency and Memory Used graphs

TRANSLATIONS

  • Almost all translations have been updated (Russian and Japanese ones lack updating - will come soon)
Enjoy !

The update of OCCT Pro and Live will follow shortly, as usual.

Our forum is now available !

We promised it with the launch of the new website earlier this year, our forum is now opened !

It is a very simple forum, aimed at being a place of discussion around OCCT. It does not aim at being a general-purpose forum. The main goal is to ease the communication between us and our users.

Just click on the "Forum" tab, or use this link, register, and you're good to go !

OCCT PT 4.3.1 Available !


Bugfix release ! There was an unwanted dependancy to Visual C++ 2010 redist in 4.3.0. It was removed in 4.3.1.

Changelog : OCCT 4.3.1


MAIN
  • Removed an unwanted dependency to Visual C++ 2010
  • Windows 8 Support
  • Several bugfixes to the main UI (Checkboxes not disabling properly, Error when generating graphs that contained a / in their name...)

CPU:OCCT
  • Revamped CPU:OCCT, now in both 32 and 64 bits mode, supporting all instruction sets up to AVX. It is the biggest change to CPU:OCCT since 3.0.0

GPU:3D

  • Added a software FPS Limiter to the test
  • OCCT will now try to update DirectX from the GUI instead of bluntly disabling the GPU:3D and POWER SUPPLY tabs. It relies on Microsoft's DirectX Web installer.

MONITORING

  • Engine updated
  • Real-time frequency monitoring for CPU, GPU,...
  • Added System information for GPU, if applicable. The range of GPU supported is very thin right now, but it will improve over time.
  • Merged the CPU Frequency and Memory Used graphs
  • The Memory Usage is now shown in % in the graph
  • BJone and Gein rewrote the Aida64 plugin, much more reliable and efficient, and now supports FAN Monitoring ! Don't forget to enable shared memory in Aida64's preferences !
  • Changed the way graphs are named to have a better organization of the OCCT Graph dir.

TRANSLATIONS

  • OCCT now supports Chinese, Dutch, English, French, German, Japanese, Polish, Romanian, Russian, Swedish and Spanish languages. Thanks to all my translators !
Enjoy !

The update of OCCT Pro and Live will follow shortly.

OCCT PT 4.3.0 Available !

Changelog : OCCT

MAIN
  • Windows 8 Support
  • Several bugfixes to the main UI (Checkboxes not disabling properly, Error when generating graphs that contained a / in their name...)

CPU:OCCT
  • Revamped CPU:OCCT, now in both 32 and 64 bits mode, supporting all instruction sets up to AVX. It is the biggest change to CPU:OCCT since 3.0.0

GPU:3D

  • Added a software FPS Limiter to the test
  • OCCT will now try to update DirectX from the GUI instead of bluntly disabling the GPU:3D and POWER SUPPLY tabs. It relies on Microsoft's DirectX Web installer.

MONITORING

  • Engine updated
  • Real-time frequency monitoring for CPU, GPU,...
  • Added System information for GPU, if applicable. The range of GPU supported is very thin right now, but it will improve over time.
  • Merged the CPU Frequency and Memory Used graphs
  • The Memory Usage is now shown in % in the graph
  • BJone and Gein rewrote the Aida64 plugin, much more reliable and efficient, and now supports FAN Monitoring ! Don't forget to enable shared memory in Aida64's preferences !
  • Changed the way graphs are named to have a better organization of the OCCT Graph dir.

TRANSLATIONS

  • OCCT now supports Chinese, Dutch, English, French, German, Japanese, Polish, Romanian, Russian, and Spanish languages. Thanks to all my translators !
Enjoy !

The update of OCCT Pro and Live will follow shortly.